Struct wiggle::wasmtime_crate::Engine [−][src]
pub struct Engine { /* fields omitted */ }
Expand description
An Engine
which is a global context for compilation and management of wasm
modules.
An engine can be safely shared across threads and is a cheap cloneable handle to the actual engine. The engine itself will be deallocated once all references to it have gone away.
Engines store global configuration preferences such as compilation settings, enabled features, etc. You’ll likely only need at most one of these for a program.
Engines and Clone
Using clone
on an Engine
is a cheap operation. It will not create an
entirely new engine, but rather just a new reference to the existing engine.
In other words it’s a shallow copy, not a deep copy.
Engines and Default
You can create an engine with default configuration settings using
Engine::default()
. Be sure to consult the documentation of Config
for
default settings.
Implementations
Creates a new Engine
with the specified compilation and
configuration settings.
Eagerly initialize thread-local functionality shared by all Engine
s.
Wasmtime’s implementation on some platforms may involve per-thread setup that needs to happen whenever WebAssembly is invoked. This setup can take on the order of a few hundred microseconds, whereas the overhead of calling WebAssembly is otherwise on the order of a few nanoseconds. This setup cost is paid once per-OS-thread. If your application is sensitive to the latencies of WebAssembly function calls, even those that happen first on a thread, then this function can be used to improve the consistency of each call into WebAssembly by explicitly frontloading the cost of the one-time setup per-thread.
Note that this function is not required to be called in any embedding. Wasmtime will automatically initialize thread-local-state as necessary on calls into WebAssembly. This is provided for use cases where the latency of WebAssembly calls are extra-important, which is not necessarily true of all embeddings.
Returns whether the engine a
and b
refer to the same configuration.
Ahead-of-time (AOT) compiles a WebAssembly module.
The bytes
provided must be in one of two formats:
- A binary-encoded WebAssembly module. This is always supported.
- A text-encoded instance of the WebAssembly text format.
This is only supported when the
wat
feature of this crate is enabled. If this is supplied then the text format will be parsed before validation. Note that thewat
feature is enabled by default.
This method may be used to compile a module for use with a different target
host. The output of this method may be used with
Module::deserialize
on hosts compatible
with the Config
associated with this Engine
.
The output of this method is safe to send to another host machine for later
execution. As the output is already a compiled module, translation and code
generation will be skipped and this will improve the performance of constructing
a Module
from the output of this method.
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Engine
impl !UnwindSafe for Engine
Blanket Implementations
Mutably borrows from an owned value. Read more
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more